AI Insights · Timothy · October 2021
Top 5 Historical Games on Android in Russia Q3 2021
Discover the performance of the top 5 historical games on Android in Russia during Q3 2021, including trends in downloads, revenue, and active users.
During the third quarter of 2021, the top historical games on the Android platform in Russia demonstrated varying performance metrics. Here’s a detailed look at the weekly trends in downloads, revenue, and active users for each of these games.
Game of Sultans by DreamPlus Games saw notable fluctuations in its weekly revenue, peaking at approximately $66K in mid-July. Weekly downloads started strong at around 16.5K but experienced a decline, reaching a low of about 5.4K in mid-August before rebounding to 10K by the end of September. The game maintained a relatively stable user base, starting at 202K active users and ending the quarter with nearly 150K.
Rise of Kingdoms: Lost Crusade from LilithGames had a consistent revenue stream, peaking at around $53K in late September. The game's downloads showed a downward trend, starting at 62.7K and dropping to around 18K in early September before picking up to 36.8K by the end of the month. Active users fluctuated but ended on a high note, increasing from 286K to nearly 259K.
Vikings: War of Clans by Plarium LLC demonstrated a stable revenue performance, with a peak of about $59K in early August. Downloads were relatively low, starting at 2.9K and falling to 1.9K by the end of September. Active users showed a gradual decline from 23.3K to around 18K over the quarter.
Warpath: Ace Shooter, another title from LilithGames, saw its weekly revenue peak at approximately $36K in mid-August. Downloads started at 31K but decreased significantly to around 9K by the end of September. Active users also saw a downward trend, starting at 141K and ending the quarter with around 96K.
Game of Khans, also by DreamPlus Games, had a steady revenue, with a peak of about $37K in late September. Downloads showed a positive trend, starting at 17.6K and increasing to 19.6K by the end of the quarter. Active users remained stable, with a slight increase from 95.5K to 98.7K over the period.
These insights are based on data from Sensor Tower. For more detailed analytics and trends, visit Sensor Tower's platform.